Please follow this link to view my presentation on the importance of professional development and why educators should be a part of professional organizations:
Technology in Education Summary and Purpose In the everchanging twenty first century that we live in, skills and knowledge surrounding technology are imperative. Not only for ourselves as educators, but even more so for the students we are preparing for the “real world”. To me, the purpose of technology in education is twofold. First, it engages and motivates students of all ages to interact with learning in many different subjects. Second, technology is a means of expression that allows students to connect with others, demonstrate their knowledge, and present their unique ideas. As Roblyer & Hughes (2019) state “educational technology is viewed as both processes and resources” (p. 3). Although technology in education is not a novel concept, the technology we interact with on a day-to-day basis gives us much more versatility and accessibi...
https://youtu.be/ECFRcFkymNo Gaming in the Classroom Gamification and gaming in the classroom are relatively novel topics in education. Many believe that gaming in the classroom engages and motivates learners, leading to student enjoyment and learning. However, many are cautious about the content, context, and connection to standards and curriculum. With little research and evidence in this area, teachers must be thorough when investigating the use of games in the classroom. In my opinion, when done right, gaming in the classroom benefits all relevant stakeholders. Students are engaged and motivated, teachers have the opportunity to collect data on student responses and performance, and parents hear and see the excitement that their children have for school. In addition, students may be able to use these games/websites at home for further reinforcement. Roblyer & Hughes (2019) highlight some of the challenges associated with gaming in the classroom to be: focus on learn...
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