https://youtu.be/ECFRcFkymNo Gaming in the Classroom Gamification and gaming in the classroom are relatively novel topics in education. Many believe that gaming in the classroom engages and motivates learners, leading to student enjoyment and learning. However, many are cautious about the content, context, and connection to standards and curriculum. With little research and evidence in this area, teachers must be thorough when investigating the use of games in the classroom. In my opinion, when done right, gaming in the classroom benefits all relevant stakeholders. Students are engaged and motivated, teachers have the opportunity to collect data on student responses and performance, and parents hear and see the excitement that their children have for school. In addition, students may be able to use these games/websites at home for further reinforcement. Roblyer & Hughes (2019) highlight some of the challenges associated with gaming in the classroom to be: focus on learn...
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